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Estimation Couple
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Score rules
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Calls and tricks
Four players, two teams. Partners sit opposite each other. Each round has 13 tricks.
The total calls must differ from 13. Over +2 means 15 calls. Under -1 means 12 calls.
The caller must have the highest bid and bid at least 4. Players tied with the caller are With automatically. Any other player who bid at least 4 can choose With.
You make your call by taking exactly the number of tricks you bid.
Points before bonuses
Normal bid:
13 + bid
if made,
−1
if missed.
Call or With:
23 + bid
if made,
−11
if missed. A bid of 8 or more adds
+10
if made or
−10
if missed.
Dash (bid 0): in Over,
+13
for no tricks or
−1
otherwise. In Under,
+23
for no tricks or
−11
otherwise.
Bonuses
Auto Risk applies when the calls differ from 13 by at least 2. The last bidder before the caller in anticlockwise order gets
+10
if made or
−10
if missed. Choose No risk or a player to override it.
The only player who makes gets
+10
. The only player who misses gets
−10
.
Kabl gives a team
+20
when both partners make and both opponents miss. Bonuses can stack.
Finishing the game
Sa3ayda: if all four miss, nobody scores and the same round is replayed.
After 13 rounds, finish or play three extra rounds if the net score is 26 or less. After those three, add one round at a time while the net score is 26 or less. A gap over 26 calls for finishing at the next decision point.